It’s a mobile app, but don’t knock it just yet. Walking War Robots is designed by Pixonic, and was basically released back in 2014. I’m scripting this review though because in terms of mobile titles it can be rare to discover a game that isn’t a turn based strategy game or possibly a card battle game. Walking War Robots actually permits you to play your giant robot hands on, comparable to an arcade version in the MechWarrior games.
Before we get into combat, let’s first speak about all of the options inside the main menu. Players can upgrade and buy as much as 16 different robots, each making use of their own unique stats and appearance. As you progress with the game it is possible to unlock more top level robots to purchase in the shop. From here, it is possible to equip your robots with a variety of different weapons to combine equipment to the liking.
Winning battles gains you have and credits (called AG silver), and you will use those credits that you just earn from combat to upgrade and level your robots and weapons to ensure they are more robust to deal more damage or get more armor to live longer. Certain robots or weapons are locked behind level caps, so you must win more battles and earn enough experience to level around unlock the greater number of powerful content.
This now brings us to the cash shop. Whenever you need to buy another robot slot you will have to use AU points to do this, the cash shop currency. You can generate these from completing achievements and goals, or buying them using the real world money. You make use of AG silver to acquire and upgrade equipment normally without paying out any real life money.
Once you upgrade though you will need to wait for the upgrade counter to end before it completes, this can be a bit annoying because it can take approximately three hours or higher with certain upgrades to finish, and you may only do one upgrade at the same time. Imagine a Mech with four weapons, that is a lot of waiting if you would like upgrade everything. If you want to rush it and speed up the procedure you have got to pay out money (AU) to finish the upgrade sooner.
However, Walking War Robots starts you with about 100 AU or more, then you can definitely earn about 200 more by completing a few of the beginner tasks, therefore i earned about 300 AU altogether to spend on equipment and upgrades. This provided three Mechs to play around within battle, with just a few AU left over to spare.
Now for combat! This is when Game Cheat Android really shines. Battles take place as 6 vs 6 PVP arena style battles, normally with a timer for about five minutes approximately that you can complete the round. Matchmaking is very fast and you may normally begin a battle in a matter of moments. I’m still not sure generally if i was playing with bots or humans, because both play very similar (and also the default names are almost just alike in case the players don’t change them).
There are two groups of robots, allies appear as blue names while enemies turn up as red. You move around making use of the left side of your screen’s digital pad as well as the right side is to shoot. also you can press the average person guns to use a specific weapon, or maybe the big button to simply fire everything at the same time. You are able to rotate and move your camera by touching a empty space from the screen and rotating it around, but in case you are shooting just contain the button down and appear around while shooting to adjust your aim. There is also a car targeting feature to assist you to lock on and follow your targets (more on that soon).
In Walking War Robots you may win either in two ways. One, you kill all enemy robots. Two, you capture all the bases. You will find normally about six roughly beacons scattered across the map, players begin with nothing. There is a small loading period where you can shop around the map to get the beacons and acquire a feel to the map, then everyone does a mad dash to capture the closest beacons. Neutral beacons appear as white lights, captured ally beacons are blue, and enemy controlled beacons appear as red.
Once you capture a beacon it would vary from red, to white, then to blue provided you can hold it for long enough. The maps are big enough to move around, but sufficiently small that you can easily discover and engage enemies. Oddly enough, the video game is also quite strategic, because the bots and players normally do not rush in to get killed. If you open fire, most will require cover behind a building or will wait around for allies to assist assist them. This makes the video game quite fun as you deal with your team to flank and corner the enemy so that you can get their beacon to get more points.
Certain weapons have cool down times in addition to reloading, so just holding the gun to shoot endlessly could get you struggling as your guns run out and you will have to wait patiently so they can recharge. This can work in your favor should you hide and wait for your enemy to exhaust ammo to enable you to unload about them to chip away at their life.
Something I discovered really interesting would be that the players and bots will lay out suppressing fire to pin you down. This really works too, as if a big band of enemies shoot to you and you also get hit, the harm actually turns up and affects your robots performance. As an example, guns can get shot off your Mech so that you can’t make use of it anymore, or maybe your legs can get damage therefore you move slower and can’t run around the map as fast. Because of this, suppressing fire is dangerous if you achieve warrb0ts inside and can’t make it behind cover in time.
Walking War Robots isn’t perfect though. The slow upgrade times are annoying how the system is established. The UI even offers problems as well as on smaller devices the screen is cluttered and certain menus can’t be easily accessed, such as getting to a store to buy new weapons (it absolutely was blocked behind the “Battle” button). The auto targeting feature is really a mess and constantly snaps the screen around in weird ways, really messing you as it targets an enemy halfway over the screen instead of the one right in front of you. For this reason I just turned auto targeting off completely and used manual targeting, but randomly I might still lock on to the wrong enemy.
In spite of these flaws, Walking War Robots remains to be quite fun. It had a good large update when first starting the game and it likewise crashed because it aimed to access Google Play to conserve my progress from the cloud, to have a few problems for the first time you play. Just permit it to update, then relaunch the overall game again when it gets stuck loading.
Overall, I actually love playing this game. Provided you can endure the long upgrade times I think you will really enjoy playing Walking War Robots as well. They have really nice graphics, it really is well optimized and has smooth framerate (at least for my device), and I also really like the 1980s style action music soundtrack it has going on. If you are a fan of Mech combat games, you should really check this out.